Tides Will Tell, Part 2: The Drowned Attack – Seaside Ghosts Encounter for D&D 5eEchoes of the damned rise from the briny abyss as doomed sailors claw their way to shore. Can your players hold back the tide of the drowned?
Tides Will Tell, Part 1: The Wake ‘n’ Waves – Seaside Bar LocationA seaside haven beckons you with whispers of intrigue and tall tales. Stepping inside, the haunting question lingers: which whispers are true?
Churning, Squirming Vermin – Sewer Rat Encounter for D&D 5eFrom within the city’s forgotten underbelly, a festering darkness lurks… its venomous plot fueled by an army of plague-infected vermin!
Fireblood and Silver, Part 3 – The Fireblood DenIn the depths of the mountains reside the Fireblood kobolds, worshippers of great serpents, who now await the arrival of brave adventurers.
Living on the Hedge – Fey Labyrinth Encounter for D&D 5eWhat fey deem as “fun” may not translate in the real world, cheeky flora and animated statues lay in wait to play…
The Four Masters – Ulka, Master of EarthHidden within the unrelenting sandstorms, she stands, a stony sentinel awaiting the challenger/s who can someday best her unstoppable fist!
Gallows’ Rot, Part 3: The Deathtouched Catacomb – Cultist Hideout Encounter for D&D 5eIn this thrilling conclusion, the party finally confronts Heinrich Malletum and his faithful Deathtouched cultists in their catacomb hideout!
Gallows’ Rot, Part 2: The Sheriff and the Cult – Desert Cultist Encounter for D&D 5eA haunted former sheriff stalks the desert, seeking justice for the necrotic cultists that plague nearby townships. But can they do it alone?
Gallows’ Rot, Part 1: The Next Noon Saloon – Wild West LocationA wild west town has been rocked by a series of murders! Town leaders gather at the Next Noon Saloon to figure it out…